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This article shows how to control scenes on a Unity standalone player by a Windows application with NamedPipe like the following demonstration. The full source is on the GitHub repository.
This is an asynchronous method implemented with UniTask. UniTask is much easier than coroutines to implement asynchronous operations. This method uses synchronous methods of NamedPipe because Unity doesn't implement the asynchronous versions. They don't cause any errors in compilation but result in errors at runtime.
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