Control Unity Standalone Player by Windows Application

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  • UnityNamedPipe

    A sample application of the interaction between Unity and Windows through NamedPipe

  • This article shows how to control scenes on a Unity standalone player by a Windows application with NamedPipe like the following demonstration. The full source is on the GitHub repository.

  • UniTask

    Provides an efficient allocation free async/await integration for Unity.

  • This is an asynchronous method implemented with UniTask. UniTask is much easier than coroutines to implement asynchronous operations. This method uses synchronous methods of NamedPipe because Unity doesn't implement the asynchronous versions. They don't cause any errors in compilation but result in errors at runtime.

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    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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