Exported VRM has thumb bones pointing in the wrong direction

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  • vrm-specification

    vrm specification

    This post does comply with rule 1, because I know the issue is with the exported VRM and not Unity. I know this because loading it into Blender gives the same result, and importing another VRM (such as this one, which definitely looks like it was exported from VRoid) in either program shows the bones in the correct orientation.

  • UniVRM

    UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/

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    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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