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I dove into the API documentation and also looked at the Godot PAK file for the game. Also looked at some pre-API mods on GitHub as well. I was able to crank out my own mod, and I have an idea for another one as well. Still need to figure out some item & essence effect stuff, but I'll be posting that effort to GitHub as I manage it. Maybe folks can share their findings too?
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My LBAL mods page on GitHub
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Icons need to be 16x16, or less; they can be trimmed/cropped, or else they look weird. Use transparent PNG; this was my first use of Aseprite, and that worked out great for this project. Name the file the same as the symbol name it is going to represent.