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The quad to tris conversion and also the methods used to mitigate the impact of updates to buffers in the middle of a render pass.
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MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
I think there were some discussions about emulating geometry shaders using mesh shaders (https://github.com/KhronosGroup/MoltenVK/discussions/1616) in Metal 3, but honestly that seems like pretty spicy work as mesh shaders don't work exactly the same way.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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