Ryujinx announces support for Apple Silicon and Intel Macs! Nintendo Switch emulation now available for the first time on macOS.

This page summarizes the projects mentioned and recommended in the original post on /r/emulation

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  • Ryujinx

    Experimental Nintendo Switch Emulator written in C#

    The quad to tris conversion and also the methods used to mitigate the impact of updates to buffers in the middle of a render pass.

  • MoltenVK

    MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.

    I think there were some discussions about emulating geometry shaders using mesh shaders (https://github.com/KhronosGroup/MoltenVK/discussions/1616) in Metal 3, but honestly that seems like pretty spicy work as mesh shaders don't work exactly the same way.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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