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These problems are all so common and prevalent that people have been inventing new programming languages (like Go, Rust) just to allow the developer to express the problem more clearly (and through that, maybe allow the compiler to get you closer to a solution). The bread and butter language of game development - C++, is kinda stuck in the early 70's on this front.
These problems are all so common and prevalent that people have been inventing new programming languages (like Go, Rust) just to allow the developer to express the problem more clearly (and through that, maybe allow the compiler to get you closer to a solution). The bread and butter language of game development - C++, is kinda stuck in the early 70's on this front.