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Also it should be noted that LuaJITs hash table shape specialization is also done in the JIT, which is similar to the IC that the author is doing in the interpreter. Roblox's Luau actually does hash table shape specialization in the interpreter
I have a word processor I wrote (https://cowlark.com/wordgrinder) which is mostly written in Lua, with hardware-specific stuff in C, and while this works extremely well, I'd very much like something with stronger typing. There's a possibility I'd be able to just drop in Luau and get it, plus some performance benefits. I'd need to reimplement parts of the standard library due to Luau having dropped things like the io library but that's no great hardship. I like the syntax, too, which is expressive and very lightweight.