How to go about making a physics engine via compute shader?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • Bullet

    Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

    I don't know how well it would suit you but if you want to learn, Bullet is an open source physics engine and it has OpenCL acceleration for various tasks, such as collision.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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