Sprite and game quality is blurry?

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  • NoScaling320x180

  • A room w/ absolutely no camera/viewport settings should render at 320x180, so anything you've changed there or rescaling you've done on the sprite will mess with things. As an example, here's a basic project I made w/ no blurriness: https://github.com/konamicode/NoScaling320x180

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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