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Nope, but I would recommend you set up a Unity-specific .gitignore file when you get up and running. This will omit all the files that you don't need to track in git (builds, IDE config, debug/error logs, etc). Here's a good one.
Git is definitely useful for version controlling all your scripts. For your textures and binary objects you can save it in text format so you can commit them, or you could use DVC! Its like git LFS but it has some significant advantages! Git LFS has a limit after which we need to pay for. DVC you can simply use your cloud service as the storage therefore you are not limited and its easier to manage as you have more control. It can feel cumbersome at first since you have your own dvc add pull push commands and it creates additional files with .dvc extension as pointers, but you get used to it! Its mainly used for machine learning projects but can be used here as well! So try it out
Git LFS makes everything slower,this is a fact. Then there are all the lock issues, ssh issues(though this is being worked on), etc.