How to add a depth buffer to isometric textures?

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  • SFML

    Simple and Fast Multimedia Library

    SFML makes it easy to allocate the depth buffer to the window with sf::ContextSettings. Just set it to 24 bits or however big you want. In order to use the depth buffer, you'll need to add some OpenGL calls. You can see how this is achieved in the OpenGL example and the Window example.

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