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SFML makes it easy to allocate the depth buffer to the window with sf::ContextSettings. Just set it to 24 bits or however big you want. In order to use the depth buffer, you'll need to add some OpenGL calls. You can see how this is achieved in the OpenGL example and the Window example.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.