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Maybe look at this one: https://github.com/eldade/GPUZipCracker
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With Rust-CUDA you can write Rust code to run on the GPU quite easily, long as the code is no_std (and you have a NVIDIA GPU).
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Rust-GPU works too to compile Rust code to compute shaders. Then you can use wgpu to run the generated shader. It works for all GPUs but Rust-GPU is very much alpha software and doesn't support algebraic data types, iterators etc.
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Rust-GPU works too to compile Rust code to compute shaders. Then you can use wgpu to run the generated shader. It works for all GPUs but Rust-GPU is very much alpha software and doesn't support algebraic data types, iterators etc.
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