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For what its worth, you can write your scripting for godot in Rust with godot-rust. It's not perfect cause its fitting Rust into the Godot model, but it'll also give you a "best of both worlds" type of situation if you want to get up and running quick but also do the game logic in Rust.
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There's godot-rust for writing Rust components for the Godot engine.
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There are engines like Bevy if you want something completely Rust, though they're less mature.
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