So I'm having a pretty consistent crash on a modded playthrough

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  • dnSpy

  • Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached. Inner exception callstack: No inner exception was thrownOuter exception callstack: at TaleWorlds.Core.ItemRosterElement.set_Amount(Int32 value) at TaleWorlds.CampaignSystem.Roster.ItemRoster.AddToCounts(EquipmentElement rosterElement, Int32 number) at TaleWorlds.CampaignSystem.Roster.ItemRoster.AddToCounts_Patch1(ItemRoster this, ItemObject item, Int32 number) at TaleWorlds.CampaignSystem.CampaignBehaviors.DiscardItemsCampaignBehavior.DiscardNecessaryAmountOfItems(MobileParty mobileParty, ItemRosterElement itemRosterElement, Single& weightLeftToDiscard) at TaleWorlds.CampaignSystem.CampaignBehaviors.DiscardItemsCampaignBehavior.DiscardOverburdeningItemsForParty(MobileParty mobileParty, Single totalWeightToDiscard) at TaleWorlds.CampaignSystem.CampaignBehaviors.DiscardItemsCampaignBehavior.HandlePartyInventory(PartyBase party) at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t) at TaleWorlds.CampaignSystem.CampaignEvents.HourlyTickParty(MobileParty mobileParty) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.HourlyTickParty(MobileParty mobileParty) at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed) at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicHourlyTick() at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents() at TaleWorlds.CampaignSystem.Campaign.Tick() at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt) at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch10(Module this, Single dt)

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