An advanced static type checker
Thank you. Just checked out the Bagel post (https://www.brandons.me/blog/the-bagel-language) and it looks really cool. Identifying pure functions (whether that is by syntax annotation or from synthesis) is a really good idea, gives me some ideas for doing function inlining in Ezno. I like the "Misc niceties" section, a few of those may of may not be on Ezno's todo list :)
The automatic / inferred generic restrictions is quite cool. https://hegel.js.org/ got there before me! Basic restriction modification is quite simple e.g. `(x) => Math.sin(x)`, x wants to be a number so can add that restriction. It gets more difficult with higher poly types. `(someObj) => Math.sin(someObj.prop1.prop2)` requires modifying not just `someObj` but a property on a property on it. And `(x, y) => printString(x + y)` requires doing even more complex things. But its definitely possible!
Runtime type system for IO decoding/encoding
It's not external to TS. You write your types by passing object literals to the functions that generate the validators; TypeScript then infers shockingly precise types, which can be extracted using TypeScript's type manipulation utilities.
It does support generics .
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Rome (written in Rust) is trying to be a faster tsc (amongst other things, like a faster webpack, babel, prettier, etc)
A new full-featured and high-performance TypeScript framework for enterprise applications.
You can't actually narrow `unknown` down to a structure yet, as you have no way to test whether `property in unknown` or not.
Well, until this is released! https://github.com/microsoft/TypeScript/pull/50666
:sparkles: Monorepo for all the tooling which enables ESLint to support TypeScript
It sounds like you want “deno compile” (https://deno.land/[email protected]/tools/compiler) plus “no-explicit-any” eslint rule (https://github.com/typescript-eslint/typescript-eslint/blob/...).
Or are you wanting a language with different semantics that could be compiled to machine code?
Relationship type checker functions for Typescript types.
luajit with a typesystem
source and further explanation: https://github.com/capsAdmin/nattlua
Not sure if I have any big plans, I just think it's fun and interesting to work on and maybe I want to use it for my other Lua projects. I'm not very happy with the codebase as I've written it in Lua. I'm trying to bootstrap it but it's growing in complexity faster than I can bootstrap it. But one step at a time and I should be there someday, maybe I can even port it to some other language like Rust when I have a better understanding of what I'm actually doing. :)
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Por que esto tan sencillo no me funciona? Me quiero matar
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