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Here is a resource you might useful that has a bunch of info about gamedev/engine-dev tools or projects written in Rust: https://arewegameyet.rs/
Hi! I'm one of the maintainers of Bevy, the most popular Rust game engine (Fyrox is also a solid fit for your request), and I'm using it in my day job at an indie studio to make games. So, let me try my hand at your questions.
A safer, more expressive language (enums and borrow checkers!), better ecosystem tooling (real dependency management! testing frameworks! sane build system!), WASM support, better ECS frameworks than anything but flecs. ECS-first patterns rock, and are way more powerful and performant-by-default than OOP.
Hi! I'm one of the maintainers of Bevy, the most popular Rust game engine (Fyrox is also a solid fit for your request), and I'm using it in my day job at an indie studio to make games. So, let me try my hand at your questions.