Best practices to reduce input lag?

This page summarizes the projects mentioned and recommended in the original post on /r/emulation

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  • pcsx2

    PCSX2 - The Playstation 2 Emulator

  • I'm not exactly sure what you implied with that "find" then, you have to manually write that to the .ini after all.. But I don't believe it has any effect on qt. On the other hand, for as much as I know there there's a small probability it may already be applying it. And d3d will use the flip model anyway.

  • flycast

    Flycast is a multiplatform Sega Dreamcast emulator. NOTE: No longer actively developed, use upstream repo for libretro from now on - https://github.com/flyinghead/flycast (by libretro)

  • It depends on emulators/cores. - Flycast : Disable multi-threading - You will gain 2 frames of input lag https://github.com/libretro/flycast/issues/738 -MelonDS : Don't use GL rendering and stick to software https://github.com/melonDS-emu/melonDS/issues/1120 -PCSX2 : Use DX (even in Borderless) only and disable VSync (Vulkan and GL don't have Exclusive mode and can't have tearing)

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  • melonDS

    DS emulator, sorta

  • It depends on emulators/cores. - Flycast : Disable multi-threading - You will gain 2 frames of input lag https://github.com/libretro/flycast/issues/738 -MelonDS : Don't use GL rendering and stick to software https://github.com/melonDS-emu/melonDS/issues/1120 -PCSX2 : Use DX (even in Borderless) only and disable VSync (Vulkan and GL don't have Exclusive mode and can't have tearing)

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