Physics Based Animated Robot Arms | Project COIL

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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

    !!! THIS DOESN'T INVOLVE THE NEW QUATERNION JOINTS!!! For context, I made a pull request to Godot 3.x's Repo earlier this month: https://github.com/godotengine/godot/... In short I contributed quaternion based 6DOF spring joints to the game engine. It helps in animating ragdolls, BUT this video doesn't involve using the new (pending) feature so don't be mislead. I found it hard animating this using only the new feature. I decided to sit down and watch this: GDC Physics Animation in Uncharted 4 : https://youtu.be/7S-\_vuoKgR4 what I learned was that they animated their ragdolls either using motors (in our case the new quaternion spring feature) or "keyframes": basically overiding the rigidbody's velocity. What you see here is me overriding the rigidbodies (arms) angular velocity while being connected to joints. I know... TABOO... but... it works... for now... I think... I'm still figuring out how to do this safely using the "Custom Integrator" function remotely from another node.

  • JoltPhysics

    A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

    Have you seen JoltPhysics? It also has a lot of physics based contraints which could be interesting for this purpose.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

  • godot-proposals

    Godot Improvement Proposals (GIPs)

    There is also a discussion page on Github to look into Jolt for Godot, if you would want to share your opinion there.

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