Looking for advice, anything is appreciated

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  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

  • Ok yeah, any particular book you would recommend? I've heard of one called OpenGL Super Bible, but it has some mixed reviews and some other books are said to be just ripoffs off learnopengl.com

  • Silk.NET

    The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

  • I would go with https://github.com/dotnet/Silk.NET It is a very good wrapper library for C#. Don't worry too much about performance. I build some pretty advanced things with it in Opengl. There are even fully featured game engines running entirely in C# (Evergine, Stride3D). You can even learn some c++ concepts when using c# for opengl (Using pointers to upload buffers).

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