Our Goals And Plans For The Modding Community!

This page summarizes the projects mentioned and recommended in the original post on /r/modcommunity

Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
  • sourcemod

    SourceMod - Source Engine Scripting and Administration

  • A new and improved community server browser @ browser.moddingcommunity.com. We can make our own query networking code/back-end and make extensions for SourceMod (for games such as Counter-Strike: Source/Global Offensive and Team Fortress 2), or Garry's Mod and Rust that communicates with our back-end (in our case, our own Master Server). The server browser can list 30,000 or more servers within 1 - 3 seconds compared to the Valve Master Server that displays only 4000 servers in more than a minute (the average A2S_INFO response size is 256 bytes, if you times that by 20,000 for 20,000 game servers, it comes to around 5 megabytes of traffic which is nothing with modern network connections and if someone's router can't handle 20K PPS, we can add options to limit). Either way it should be able to load servers much faster than the Valve Master Server that most games use for a server browser like Garry's Mod, Rust, CS:GO, TF2, etc.

  • Puts Debuggerer

    Ruby library for improved puts debugging, automatically displaying bonus useful information such as source line number and source code.

  • A unique global market (supporting any games including singleplayer such as GTA V and Skyrim) where people can sell or provide mods (AKA addons/plugins, which are all still "mods"). Anybody that makes open-source software linked with things like GitHub (the most popular open-source platform) perhaps earn additional "credits" or reputation for helping the modding/open-source community. Also integrate compiling source code for things like SourceMod/AMX Mod X mods (using their compilers with their permission to compile mod's source code into SMX for example). Also adding validation code checkers would be good on letting the public know if a mod is failing to compile depending on the type of mod.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts