After decompiling the dlls from a unity game, what would be the easiest way to recompile them into the original assembly?

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  • dnSpy

    If they are C# (most likely) and don’t use IL2CPP then you can just recompile them using dnspy If they use IL2CPP you won’t be able to recompile but you can do stuff like hook functions or modify the assembly (if they don’t check checksum) to do what you want

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