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Hi!, I'm pretty noob at godot and rust, but I was trying to make it work. And using godot-rust https://github.com/godot-rust/godot-rust it was pretty straight forward. Add the dependency, cargo build, create a .gdnlib resource with the compiled lib from cargo, link a .gdns script to that resource, and you're ready.
A little bit of selt-promotion here, but if you want some references on a GDNative project in Rust you can check these plugins I made: - https://gitlab.com/joao-pedro-braz/godot-finder-native (related to: https://gitlab.com/joao-pedro-braz/godot-finder) - https://gitlab.com/joao-pedro-braz/godot-aerodynamics
A little bit of selt-promotion here, but if you want some references on a GDNative project in Rust you can check these plugins I made: - https://gitlab.com/joao-pedro-braz/godot-finder-native (related to: https://gitlab.com/joao-pedro-braz/godot-finder) - https://gitlab.com/joao-pedro-braz/godot-aerodynamics
A little bit of selt-promotion here, but if you want some references on a GDNative project in Rust you can check these plugins I made: - https://gitlab.com/joao-pedro-braz/godot-finder-native (related to: https://gitlab.com/joao-pedro-braz/godot-finder) - https://gitlab.com/joao-pedro-braz/godot-aerodynamics
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