GDScript vs. C# vs. Rust vs. C++ for Godot (And what is GDNative?)

This page summarizes the projects mentioned and recommended in the original post on /r/godot

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  • gdnative

    Rust bindings for Godot 3

  • Hi!, I'm pretty noob at godot and rust, but I was trying to make it work. And using godot-rust https://github.com/godot-rust/godot-rust it was pretty straight forward. Add the dependency, cargo build, create a .gdnlib resource with the compiled lib from cargo, link a .gdns script to that resource, and you're ready.

  • A little bit of selt-promotion here, but if you want some references on a GDNative project in Rust you can check these plugins I made: - https://gitlab.com/joao-pedro-braz/godot-finder-native (related to: https://gitlab.com/joao-pedro-braz/godot-finder) - https://gitlab.com/joao-pedro-braz/godot-aerodynamics

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  • A little bit of selt-promotion here, but if you want some references on a GDNative project in Rust you can check these plugins I made: - https://gitlab.com/joao-pedro-braz/godot-finder-native (related to: https://gitlab.com/joao-pedro-braz/godot-finder) - https://gitlab.com/joao-pedro-braz/godot-aerodynamics

  • A little bit of selt-promotion here, but if you want some references on a GDNative project in Rust you can check these plugins I made: - https://gitlab.com/joao-pedro-braz/godot-finder-native (related to: https://gitlab.com/joao-pedro-braz/godot-finder) - https://gitlab.com/joao-pedro-braz/godot-aerodynamics

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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