A 2D, lightweight graphics library, Rust-only?

This page summarizes the projects mentioned and recommended in the original post on /r/rust_gamedev

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  • wgpu

    Cross-platform, safe, pure-rust graphics api.

    Have you looked at Bevy? It uses wgpu underneath, which wraps vulkan, metl, directx, wasm, etc. I don't think bevy quite yet supports WASM, though you may be able to get it to work with some hacking.

  • bevy

    A refreshingly simple data-driven game engine built in Rust

    Have you looked at Bevy? It uses wgpu underneath, which wraps vulkan, metl, directx, wasm, etc. I don't think bevy quite yet supports WASM, though you may be able to get it to work with some hacking.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

  • notan

    Cross-platform multimedia layer

    This is why notan was made!

  • snake-pixels

    A small snake game in Rust using the pixels and winit crates

    Pixels is a great i used it in a recent little project of mine (https://github.com/DrSloth/snake-pixels). I used it together with the image and imageproc crates and treated the pixel buffer as an RGB image.

  • nannou

    A Creative Coding Framework for Rust.

    give Nannou a look

  • pixels

    A tiny hardware-accelerated pixel frame buffer. 🦀

    I'm (right now) using pixels (if we're talking about https://github.com/parasyte/pixels). I'm really enjoying it, you can't really get something lighter than this, it allows for pixel perfect games, and it's quite easy to write your own abstraction on top of it.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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