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Have you looked at Bevy? It uses wgpu underneath, which wraps vulkan, metl, directx, wasm, etc. I don't think bevy quite yet supports WASM, though you may be able to get it to work with some hacking.
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Have you looked at Bevy? It uses wgpu underneath, which wraps vulkan, metl, directx, wasm, etc. I don't think bevy quite yet supports WASM, though you may be able to get it to work with some hacking.
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This is why notan was made!
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Pixels is a great i used it in a recent little project of mine (https://github.com/DrSloth/snake-pixels). I used it together with the image and imageproc crates and treated the pixel buffer as an RGB image.
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give Nannou a look
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I'm (right now) using pixels (if we're talking about https://github.com/parasyte/pixels). I'm really enjoying it, you can't really get something lighter than this, it allows for pixel perfect games, and it's quite easy to write your own abstraction on top of it.