Progression to low level/abstraction programming?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

    Ah, gotcha. What you want then is https://learnopengl.com/. If that's too much to start with, you could try MonoGame.

  • wgpu

    Cross-platform, safe, pure-rust graphics api.

    Hello! I am in high school and I have made a couple small scale games using high level tools (Python + Pygame, TypeScript + html canvas, C + SDL, rust + ggez, java + libgdx, and Unity), but I am interested in learning more about low abstraction coding. I did a little research, but most of what I found went a bit over my head. I tried doing one of those "hello triangle" programs with wgpu-rs but around half way through it just became me copy pasting code without really understanding both why it is there and why it works. I learn best by doing, and after watching a couple video tutorials, I know I am not currently able to make anything with wgpu-rs.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

  • tinyrenderer

    A brief computer graphics / rendering course

    Build OpenGL from Scratch

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