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Over the weekend I looked at the Wave Function Collapse Algorhythm and implemented it in C# for the Godot Engine. I hope one or the other uses the approach. You might also find improvements, so far it's a bit slow. https://github.com/CptnRoughnight/Godot-tools
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WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
I think Maxim Gumin's original thought process behind the name is still recorded somewhere on the web. IIRC he just called it that because that part of QM math inspired him to start working on the algorithm. His original repo, with links to various resources, is here: https://github.com/mxgmn/WaveFunctionCollapse
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Yep. It's probably easier to find setup instructions by looking at package documentation on crates.io or lib.rs than anywhere else.
Related posts
- I use Wave Function Collapse to create levels for my game (2022) [video]
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- How to make wfc or post-gen script in blender?