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CGO? Too much overhead in calling C functions (in which you can wrap libtorch or TF C++ code). And too much struggling woth CUDA (actually all GPU stuff). But, there are interesting attempts: https://github.com/gorgonia/gorgonia (I love it most), https://github.com/sugarme/gotch (bindings to libtorch), https://github.com/nlpodyssey/spago.
CGO? Too much overhead in calling C functions (in which you can wrap libtorch or TF C++ code). And too much struggling woth CUDA (actually all GPU stuff). But, there are interesting attempts: https://github.com/gorgonia/gorgonia (I love it most), https://github.com/sugarme/gotch (bindings to libtorch), https://github.com/nlpodyssey/spago.
CGO? Too much overhead in calling C functions (in which you can wrap libtorch or TF C++ code). And too much struggling woth CUDA (actually all GPU stuff). But, there are interesting attempts: https://github.com/gorgonia/gorgonia (I love it most), https://github.com/sugarme/gotch (bindings to libtorch), https://github.com/nlpodyssey/spago.
Go bindings for Tensorflow were supported by Google for a long time. The documentation for Go, however has since disappeared.
Paolo Galeone has improved bindings (tfgo) that can be used for training and deployment.