Pure Go implementation of the WebRTC API
This is something I have been involved with recently and so excited to see it launch! You can now broadcast to IVS using WebRTC. Before the only supported protocol was RTMP(S).
Using WebRTC brings lots of great features like bandwidth estimation. Instead of picking a bitrate ahead of time you dynamically get the best bitrate possible. Because of this and features like Simulcast, ICE Restarts and DataChannels I think WebRTC isn't just the future of Web Broadcasting but all broadcasting!
The other part I am really excited about is that this is built on https://github.com/pion/webrtc. This is a library I have been working on for years and to see it deployed at Twitch's scale is so incredibly exciting. I learned a lot and excited to fold that back into the project itself. So many challenges come up not from WebRTC itself, but the massive scale and complexity that Twitch has to deal with.
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real time audio broadcast
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