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I imported .glb file to my app, now I want to make copies of it using InstancedMesh. I followed this official example (I even used the same Flower.glb model): https://github.com/mrdoob/three.js/blob/master/examples/webgl_instancing_scatter.html. I simplified my example, don't need to to transform geometries, just need to make copies. I have no errors in the console so seems it works fine but the issue is that nothing shows up in the scene. I have no idea why, all the more that my example follows official Three.js example. What's the issue?
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