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I see, and how did you handle the simulator and dynamics? Did you "step" the game or did you capture screenshots with constant time interval in real-time? I am asking because tmrl uses the second option in TrackMania, which makes the approach generalizable to all video games including MarioKart, but so far we met no such success training CNNs with the Soft Actor-Critic familly. The setting is a bit more difficult because it uses continuous input inckuding the gas and break (I suppose you always send gas to the maximum?) and we don't use punishments for collisions and this kind of tricks, but still, if it works that well in your setting I think it should work similarly in ours.
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