How did BOTW code their texture tiling to break up uniformity in their models?

This page summarizes the projects mentioned and recommended in the original post on /r/howdidtheycodeit

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  • WaveFunctionCollapse

    Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

  • Here is another technique which is called "wave function collapse" (or over here for some pretty images). Might be a bit over the top to solve this problem but it's intresting nonetheless .

  • wavefunction-collapse

    Source code for "The Wavefunction Collapse Algorithm explained very clearly"

  • Here is another technique which is called "wave function collapse" (or over here for some pretty images). Might be a bit over the top to solve this problem but it's intresting nonetheless .

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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