Developing games as you're playing them?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • flecs

    A fast entity component system (ECS) for C & C++

  • On the topic of performance, in these many years I've been experimenting with game development, I've grown quite a liking to ECS design. It favors composition over OOP, and I think it's the right choice for such an endeavor. In particular, I've been eying flecs, which has a really interesting way of representing relationships between entities, something that other ECS implementations out there seem to lack. Thanks to tightly packed arrays and accessing them directly, you can quickly query, iterate and update millions of entities and their components.

  • lobster

    The Lobster Programming Language

  • That's where we differ! I view them as a higher level language that gives a lot more flexibility and let's you write the same logic with less code. :D But I totally understand the feeling -- typing is one of the great holy wars. Regardless, there are statically typed scripting languages that should work well in games: Lobster, AngelScript, TypeScript (compiles to JavaScript or Lua), Teal (compiles to lua), and probably many more I'm unaware of.

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    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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