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So besides that, pick up DF Architect, it is a module that gives you a few extra options that will allow you to alter walls quickly and efficiently. Also pick up Advanced Drawing Tools, yet again additional tools and options that will make your life easier.
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moulinette-imagesearch
Moulinette Forge submodule which provides capabilities for searching images and generating articles
Ah for that you will want moulinette image search. This will make finding tiles easier, as long as you label them well enough. It will search all modules and folders for the tiles. So like you seach 'barrel', everything with barrel will be pulled up in it.
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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so I do the battlemap 'floor' in dungeondraft for walls, major cemented features etc. Then I do the furniture etc using moulinette(good for searching tiles, indexing) + the forgotten adventures free pack in Foundry directly. Keeping as much of it in foundry lets me edit on the fly. Here is what it looks like. this approach allows me to move objects, have overhead items, still add water, remove barriers, etc etc. I wanted something with as little technical knowledge investment as I could while still getting what I needed.