Networking solution for turn based game

This page summarizes the projects mentioned and recommended in the original post on /r/unrealengine

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  • SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • Socket.io

    Realtime application framework (Node.JS server)

  • Would it make more to sense to opt for something like WebSockets (socket.io) or raw TCP based servers? Both of them seem like difficult choices to me, considering development time, having to write things from scratch, and handling edge cases that Unreal replication handles well (eg: state for disconnected players etc)

  • SurveyJS

    Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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