Simple way to procedurally generate a terrain during runtime?

This page summarizes the projects mentioned and recommended in the original post on /r/unrealengine

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  • ue4_mesh_deformation_toolkit

    A toolkit plugin for freeform mesh-deformation in the Unreal Engine, including demo content and documentation.

    If you're aiming at coding this yourself then you'll likely either be using UProceduralMeshComponent or the new Geometry Scripting to create a mesh at runtime, both approaches are discussed in this thread. I was also once working on a toolkit for procedurally modifying geometry, which includes some of the type of things you'd want for landscapes, which you can find here on Github, not planning on going back to it now UE5 has Geometry Scripting (I have other plans for that) but it's all MIT licensed so if there's anything useful you can scavenge from it feel free.

  • VoxelPlugin

    Voxel Plugin for Unreal Engine

    If you're happy to let plugin authors do the heavy lifting then I'd be recommending looking at things such as Voxel Plugin. For this one there's a free version available and a paid pro version but both are able to produce infinite terrains from noise functions, and allow them to be changed in gameplay. Other plugins are available which can do this but this would be my personal recommendation as I've had positive results from it.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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