The game's resources don't use compression for some reason, so the game ends up taking much much more of disk space than should as a result

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/thecyclegame

Our great sponsors
  • SonarQube - Static code analysis for 29 languages.
  • Scout APM - Less time debugging, more time building
  • SaaSHub - Software Alternatives and Reviews
  • Compactor

    A user interface for Windows 10 filesystem compression

    A bit of story. There is the Compactor tool, which is a GUI over the compact.exe tool, built into Windows 10, which allows files on NTFS storages to be compressed seamlessly and transparently - as in, the files stay where they are with same names and extensions, any software sees such files as normal, and can read/modify them as usual. Windows just decompresses them on-the-fly for any reads. The compression is pretty light (even lighter than the old DEFLATE used in ZIP archives), but decompression is so fast it has almost no performance impact. That makes it perfect for large in-use files that don't get overwritten often (because if any write is done to the file, Windows will uncompress it back and won't automatically recompress, unfortunately) and aren't already compressed with other method (because compact.exe's compression won't be efficient, and Compactor checks for this first).

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts