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I started reading the rust book and am trying to reimplement some things similar to my site that i made using Go.
Sorry I forget to mention, I only published to crates.io, installed with cargo install and noticed the missing asset when executing the binary with .
I've managed to reproduce it on both of my computers (windows 11 on both of them), repo with code for reproduction here: https://gitlab.com/Nystik/weird-move-behaviour-reproduction
A fragment shader that takes a sampler and scales it up to the screen. Basically you use it on a couple of triangles that fill the window, and pass it the sampler in a uniform. I was once working on a crate that includes high-resolution upscaling (like nearest neighbor, but with antialiased pixel edges). That was back when wgpu 0.7, and I gave up because they still won't fix the fucking stretching issues, and even modern programs on Windows like lapce still have the same issue.
A fragment shader that takes a sampler and scales it up to the screen. Basically you use it on a couple of triangles that fill the window, and pass it the sampler in a uniform. I was once working on a crate that includes high-resolution upscaling (like nearest neighbor, but with antialiased pixel edges). That was back when wgpu 0.7, and I gave up because they still won't fix the fucking stretching issues, and even modern programs on Windows like lapce still have the same issue.
I have decided that wgpu is not worth it, and gone to softbuffer, which does not stretch, and works a whole lot better. Downside: no GPU and no scaling support.
SQLite is great and it's easy to use with https://github.com/launchbadge/sqlx.