I'm making a C++17 rogue like engine

This page summarizes the projects mentioned and recommended in the original post on /r/roguelikedev

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  • rltk

    Roguelike Toolkit - Modern C++ (14) SFML-based toolkit for creating roguelikes.

  • You can check out https://github.com/thebracket/rltk for a similar project. The creator has since moved onto other projects (I think he's using Rust now). But it's a good example of a roguelike engine in modern C++.

  • Doryen

    Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

  • Like you, I also had the same problem when reviewing the Libtcod code, so I decided to write an engine based on the Libtcod 1.5 code, I am currently still working on it, and I plan to add elements to it to make interfaces using flexbox layout.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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