How are custom skin mods made?

This page summarizes the projects mentioned and recommended in the original post on /r/Project_Wingman

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  • UEViewer

    Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).

    You'll need templates (here are some of the templates, you'll have to make your own from existing skins for the aircraft not present), UnrealPak tool, and UE viewer to find out folder structure. Also, either Unreal Engine of appropriate version (I don't remember which PW uses, but you can check it out) or a hex editor (I use hex editor - it's faster). Also Photoshop or any other .PSD image editor that supports .dds export.

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