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The equivalent tools for 2d either don't exist yet, aren't popular in large scale production, or aren't mature/flexible enough yet to actually save time for the developers (spine is an example of this, if you've ever notice certain "puppetry" sorts of sprites sompared to hand drawn animations).
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Hence, a higher number means a more popular project.
Related posts
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- An animation from our game, Spiritfall.
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- Hey guys, any idea of how I can get animations like these, they are really smooth, I would like to know if that is cubism or 2d layers gif, and what kind of program or app I can use to get a similar result.