Behind the Pretty Frames: Elden Ring

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • vkd3d-proton

    Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.

  • Probably. It's funny that the game at least used to run better on Proton due to bad DX12 API usage workarounds implemented in the translation layer. Enabled mitigations can be tracked from https://github.com/HansKristian-Work/vkd3d-proton/blob/maste...

  • er-patcher

    Elden Ring enhancement patches (ultrawide support, custom frame rate limits and more) seamlessly integrated with steam.

  • https://github.com/gurrgur/er-patcher

    Been playing ultrawide and 144hz for a while. Mostly offline, but haven't been banned online, either.

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    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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