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Hey everyone! Wrote a little macro that turns a NPC token into an Item Pile, adds random coinage and adds special effects if desired. I'll summarize here as the readme on Github is pretty extensive.
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Here is one example with all optional features enabled
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Scout APM
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
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my suggestion is to make a pr on https://github.com/foundry-vtt-community/macros
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