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I found the contrast between zero known published game and the claims of iOS and android targets for a 10 year old language to be... interesting.
But you can see some more for yourself, including screen shots of the author's unreleased game:
https://github.com/aardappel/lobster/issues/136
I think what lobster really needs at this point is a page that prominently displays better examples of possible and real end-products somewhere (raylib example[0]).
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