Guide for using gfx-rs's wgpu library.
Pretty sure OP meant https://sotrh.github.io/learn-wgpu/
Safe and portable GPU abstraction in Rust, implementing WebGPU API.
I'm also looking at the examples directory in the wgpu source repository. That's pretty much how I got shadow maps working. https://github.com/gfx-rs/wgpu/tree/master/wgpu/examples
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1 project | reddit.com/r/rust | 23 Nov 2022
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Is there a list of resources which help to abstract over OpenGL and Vulkan, as their as their GLSL dialects? (DirectX and HLSL are also welcomed)
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