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Shortly after the launch of Archnemesis, I started working on Lailloken-UI in an attempt to fix its UI shortcomings. Since working on it has been quite entertaining and community interaction/feedback so positive, I have decided to continue working on it and to implement (QoL) features beyond Archnemesis.
This already exists in Mercury Trade. It starts acting weird when you're trying to do anything with pixel perfect precision though. (https://github.com/Exslims/MercuryTrade)
I tried googling for a bit and found this: https://github.com/brussell1/Shaders/blob/master/Shaders/AreaCopy.fx