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Rust-GPU look promising, also Rust-CUDA, also I see OpenCL 3.0 wrapper
Rust-GPU look promising, also Rust-CUDA, also I see OpenCL 3.0 wrapper
Rust-GPU look promising, also Rust-CUDA, also I see OpenCL 3.0 wrapper
In Vulkan's GLSL there is useful extension debug_printf, that lets print values of variables directly form GPU, are there any GPU debug 'helpers' in Rust?
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