State of GPGPU in 2022

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/u_KestM

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  • rust-gpu

    🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

    Rust-GPU look promising, also Rust-CUDA, also I see OpenCL 3.0 wrapper

  • Rust-CUDA

    Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

    Rust-GPU look promising, also Rust-CUDA, also I see OpenCL 3.0 wrapper

  • Scout APM

    Truly a developer’s best friend. Scout APM is great for developers who want to find and fix performance issues in their applications. With Scout, we'll take care of the bugs so you can focus on building great things 🚀.

  • opencl3

    A Rust implementation of the Khronos OpenCL 3.0 API.

    Rust-GPU look promising, also Rust-CUDA, also I see OpenCL 3.0 wrapper

  • Vulkan-ValidationLayers

    Vulkan Validation Layers

    In Vulkan's GLSL there is useful extension debug_printf, that lets print values of variables directly form GPU, are there any GPU debug 'helpers' in Rust?

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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