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kompute
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
3) Vulkan as an alternative - This is a very approach where the Vulkan compute shaders can be used to perform computations on the device (this is my layman's understanding of it, there might be a lot more depth in this which I'm yet to explore). This concept can be used in conjunction with a framework (https://github.com/KomputeProject/kompute) to write such applications. Personally I really like this approach and would like to learn it in the future but using it requires some knowledge of compute shaders to write the device code as compared to Cuda. Due to this reason this isn't very popular and yet to gain traction.
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Well, there could be a DXVK type of solution to that I suppose, by translate the PTX in CUDA applications to AMD/Intel device code, or to another intermediate representation like SPIR. But the only effort I've seen in that vein seems to be mostly dead.