Does SDL rely on OpenGL or is there a way to tell it to use an alternative to OpenGL?

This page summarizes the projects mentioned and recommended in the original post on /r/sdl

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  • SDL

    Simple Directmedia Layer

  • Beginning with SDL 2.0.0, OpenGL is supported and Vulkan support was added to SDL 2.0.6. https://github.com/libsdl-org/SDL/blob/main/test/testvulkan.c may help you get started with creating and managing Vulkan surfaces using SDL2. Unfortunately, there isn't many available tutorials when it comes to using Vulkan with SDL that I could find, save for this Gamdev post.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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