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advancedfx
Half-Life Advanced Effects (HLAE) is a tool to enrich Source (mainly CS:GO) engine based movie making.
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The main tool I used is HLAE, which some people here probably have heard of. It is mainly used in the CS:GO frag editing community and it is extremely versatile. In this case I exported 3 sequences of uncompressed .tga files straight out of the game, one being the base layer with just the camera and the map, so no viewmodel, no players, and no swings. Second layer is nothing except the viewmodel and a green screen plane instead of the world. This way I can easily key out the green and keep only the viewmodel on a separate layer so I can composite it on top of the CGI (the swings and the terrorist) in case the viewmodel obstructs it. Otherwise the CGI would just be in front of the viewmodel when it's actually behind it. Third layer is just particles and effects, like muzzle flashes, smoke, debris etc. I have this for the same reason as with the viewmodel layer.