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This is mine but also incorporates things I wish I had when I started, and also recommendation from other people as well. https://github.com/jondot/rust-how-do-i-start
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Make own project; exploring common libs
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I read the book on and off for a while. I'll admit that it took me a long time before I write writing anything more than some toy code in Rust so it took me a while to learn. I already knew C and OOP so most concepts were familiar to me. There is (or was at the time) a sort of annoying separation between the book and real code. The book doesn't provide you with strategies to write code that doesn't explode with compiler errors or tell you how to deal with them. For that, I found this book https://rust-unofficial.github.io/too-many-lists/ extremely useful.
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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
My path was following learnopengl.com then made a small game engine
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I started by just writing code, and looking up examples whenever I was stuck. I'm not saying it's the best way to start, but I eventually built something working.