Ask HN: Why isn't there a standard network audio protocol?

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • Snapcast

    Synchronous multiroom audio player

  • There are some projects like Snapcast[1] or SoundSync[2] (disclaimer: I'm the creator of Soundsync) to let multiple devices communicate together on the same network. The transmission-side isn't that complex: you choose an audio codec, transmit chunks of data and add a synchronization layer (to keep multiple outputs in sync and to correctly delay video playback to match the soundtrack). The bigger problem is building an ecosystem big enough to make it attractive. Bluetooth sucks but is everywhere.

    [1] https://github.com/badaix/snapcast

  • soundsync

    Virtual cables between any audio source and any speaker in your home

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • shairport-sync

    AirPlay and AirPlay 2 audio player

  • There is Airplay 1, which have several open source implementations. See for example:

      - https://github.com/mikebrady/shairport-sync

  • open-airplay

    A collection of libraries for Apple's AirPlay protocol

  • - https://github.com/openairplay/open-airplay

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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