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The issue with community driven flatpak for Unreal Engine is complicated as you cannot distribute the Engine without users first agreeing to the EULA, the best I can offer you now is to have Epic Asset Manager, seal it up with Flatseal(it is deliberately open right now as the projects and engines are on the entire drive), and install the engine with it, which would put the Engine inside the flatpaks sandbox. It is not ideal but would work.
keep an eye on https://github.com/libsdl-org/SDL/issues/5495
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